~Weapons To Buy At Vigger's Shop~

~DAGGERS~

ITEMDESCRIPTION
Dagger
Att.Freq....2
Damage....3
FixAccu....20%
Can Equip: W K M N T _ _ S......G N E
Short Knife with 15cm blade. The number of attacks is high, but the damage it does is low.
Craftsman's Dagger
Att.Freq....2
Damage....4
FixAccu....22%
Can Equip: W K M N T _ _ S......G N E
A sharp dagger forged by a famous Craftsman.
Petrified Dagger
Att.Freq....2
Damage....5
FixAccu....22%
Can Equip: W K M N T _ _ S......G N E
A magical dagger with a blade emitting a subtle magical light. Can petrify and defeat the Undead.
Assasin's Dagger
Att.Freq....2
Damage....6
FixAccu....23%
Can Equip: W K M N T _ _ S......G N E
Dagger strengthened with a spell. Its magical power can defeat the Undead, with one blow at times.
Thief's Dagger
Att.Freq....2
Damage....7
FixAccu....25%
Can Equip: W K M N T _ _ S......G N E
When equipped, agility increases. Allows Class Change from Thief to Ninja when its power is released.
Wind Dagger
Att.Freq....2
Damage....8
FixAccu....25%
Can Equip: _ _ _ N T _ _ _......G N E
Dagger that used to belong to an honorable Ninja. Enables to defeat Undeads.
Cursed Dagger
Att.Freq....1
Damage....5
FixAccu....25%
Can Equip: W K M N T _ _ S......G N E
Touching its blade will put one to sleep from its curse and also decreases HP when equipped.
Prowler's Dagger
Att.Freq....1
Damage....20
FixAccu....25%
Can Equip: W K M N T _ _ S......G N E
The sharpest of any dagger, but it distorts one's spirit and decreases level of Trust.
Bloodied Dagger
Att.Freq....1
Damage....12
FixAccu....40%
Can Equip: W K M N T _ _ S......G N E
A dagger tarnished with blood. Its curse is so strong that it robs HP just by having it.

~SHORT SWORDS~

ITEMDESCRIPTION
Short Sword
Att.Freq....1
Damage....7
FixAccu....5%
Can Equip: W K M N T _ _ _......G N E
Sword with 30cm blade. Easy to manipulate but doesn't inflict any damage.
Magus' Short Sword
Att.Freq....1
Damage....10
FixAccu....5%
Can Equip: W K M N T _ _ _......G N E
Sword endowed with a basic spell. Enables to kill Undeads.
Spiritual Sword
Att.Freq....1
Damage....13
FixAccu....7%
Can Equip: W K M N T _ _ _......G N E
Cuts well though not forged by a Craftsman. Said to be the work of a Ghost. Enables to kill Undeads.
Ancient Sword
Att.Freq....1
Damage....16
FixAccu....7%
Can Equip: W K M N T _ _ _......G N E
Purified by a spell. By releasing its power, Attribute can change to Neutral. Enables to kill Undeads.
Evil Short Sword
Att.Freq....1
Damage....19
FixAccu....9%
Can Equip: W K M N T _ _ _......_ _ E
Only those with Evil Attribute can equip it. The poison on its blade can put the enemy to sleep.
Banishing Sword
Att.Freq....1
Damage....11
FixAccu....15%
Can Equip: W K M N T _ _ _......G N E
It can strike a deadly blow to finish the Undead. But it robs the ability to think when equipped.
Skeletal Sword
Att.Freq....1
Damage....15
FixAccu....15%
Can Equip: W K M N T _ _ _......G N E
Cursed sword forged with an Undead body. Does minor damage and robs Wisdom. Enables to kill Undeads.
Cursed Sword
Att.Freq....1
Damage....21
FixAccu...-20%
Can Equip: W K M N T _ _ _......G N E
A curse is engraved in this sword, Hitting accuracy and resistance to Fire decreased.

~LONG SWORDS~

ITEMDESCRIPTION
Long Sword
Att.Freq....1
Damage....9
FixAccu....0%
Can Equip: W K M N _ _ _ _......G N E
Forged to have good balance so it can be swung with one hand.
Slashing Sword
Att.Freq....1
Damage....12
FixAccu....0%
Can Equip: W K M N _ _ _ _......G N E
Can make enemies go unconscious at times. It is unknown whether it was made by spells or a craftsman.
Splitting Sword
Att.Freq....1
Damage....16
FixAccu....0%
Can Equip: W K M N _ _ _ _......G N E
It cuts well for the way it looks. It can give a finishing blow to the Undead.
Blessed Sword
Att.Freq....1
Damage....20
FixAccu....0%
Can Equip: W K M N _ _ _ _......G N E
Sword that was offered a Saint's Prayers. Releasing its powers allows an Attribute change to Good.
Holy Knight Sword
Att.Freq....1
Damage....28
FixAccu....0%
Can Equip: _ K _ _ _ _ _ _......G N E
Increases Life from sacred powers. Can only be equipped by Knights. Enables to kill Undeads
Evil Saber
Att.Freq....1
Damage....28
FixAccu....0%
Can Equip: W K M N _ _ _ _......G N E
Cuts best of all the Long Swords. Zateal spell lies in the blade. Enables to kill Undeads.
Betraying Sword
Att.Freq....1
Damage....17
FixAccu....0%
Can Equip: W K M N _ _ _ _......G N E
It cuts very well, but it is cast with a curse to weaken the Faith of the one who equips it.
Dark Sword
Att.Freq....1
Damage....20
FixAccu....0%
Can Equip: W K M N _ _ _ _......G N E
Weakens resistance to paralyse. Releasing its special powers can change Attribute to Evil.
Ghost Sword
Att.Freq....1
Damage....28
FixAccu....0%
Can Equip: W K M N _ _ _ _......G N E
A sword said to have been formed by vengeful spirits. It decreases Faith just by having it.
Queen's Guard Sword
Att.Freq....1
Damage....46
FixAccu....50%
Can Equip: W K M N T P B S......G N E
A sword handed down among Queen's Guards since the Medievil Period. Heals and excels in any attacks.

~GREAT SWORDS~

ITEMDESCRIPTION
Great Sword
Att.Freq....1
Damage....12~15
FixAccu....-15%
Can Equip: W K M _ _ _ _ _......G N E
Large sword held with both hands and hard to manipulate. It has low accuracy, but inflicts great damage.
Magus' Great Sword
Att.Freq....1
Damage....18~23
FixAccu....-10%
Can Equip: W K M _ _ _ _ _......G N E
Slightly lighter than the Great Sword as a result of a spell cast on it. Easier to manipulate.
Demon Slayer Sword
Att.Freq....1
Damage....22~29
FixAccu....-10%
Can Equip: W K M _ _ _ _ _......G N E
2-handed sword sold by a Sorcerer. To be used by a Warrior Guard. Enable to kill Undeads by spells.
Fire Sword
Att.Freq....1
Damage....27~36
FixAccu....-15%
Can Equip: W K M _ _ _ _ _......G N E
The God of Fire dwells in this 2-handed sword. Enables to use demonic powers and kills Undeads.
Thunder Sword
Att.Freq....1
Damage....30~43
FixAccu....-15%
Can Equip: W K M _ _ _ _ _......G N E
The God of Thunder dwells in this 2-handed sword. Enables to use demonic powers and kills Undeads.
Neck Breaker
Att.Freq....1
Damage....36~53
FixAccu....-15%
Can Equip: W K M _ _ _ _ _......G N E
2-handed sword once belonged to a crazy warrior. It can hit a vital area and kill an enemy in one blow.
Massive Sword
Att.Freq....1
Damage....1~24
FixAccu....-15%
Can Equip: W K M _ _ _ _ _......G N E
2-handed sword that cuts well, but is unbalanced. Curses the person equipped and lowers agility.
Nightmare Sword
Att.Freq....1
Damage....2~25
FixAccu....-15%
Can Equip: W K M _ _ _ _ _......G N E
A cursed 2-handed sword. It slowly takes away HP just having it.
Demonic Sword
Att.Freq....1
Damage....40~56
FixAccu....-15%
Can Equip: W K M _ _ _ _ _......G N E
Contains power of Human HP turned into magical strength. Cuts best of all Great Swords.

~KATANAS~

ITEMDESCRIPTION
Katana
Att.Freq....2
Damage....13
FixAccu....10%
Can Equip: _ _ M _ _ _ _ _......G N E
Can only be equipped by a Samurai. It takes a lot of skill to handle. But it inflicts big damage.
Muramasa
Att.Freq....2
Damage....100
FixAccu....15%
Can Equip: _ _ M _ _ _ _ _......G N E
Legendary Katana thirsty for blood and is so sharp it whistles thru the air. It emits a mysterious light.
Kanesada
Att.Freq....2
Damage....27
FixAccu....13%
Can Equip: _ _ M _ _ _ _ _......G N E
Only true Samurais were allowed to carry it. It increases Power and enables to kill Undeads.
Kotetsu
Att.Freq....2
Damage....23
FixAccu....12%
Can Equip: _ _ M _ _ _ _ _......G N E
Masterpiece of a known craftsman. It is said that it is so sharp that it even kills the Undead.
Osafune
Att.Freq....2
Damage....20
FixAccu....12%
Can Equip: _ _ M _ _ _ _ _......G N E
Given to Samurais who performed Daring Deeds. Allows a Class Change to Samurai.
Bereaved Katana
Att.Freq....1
Damage....26~40
FixAccu....0%
Can Equip: _ _ M _ _ _ _ _......G N E
Spirit of an Unconfident Samurai dwells in it. According to rumors, it robs HP when equipped.
Grievous
Att.Freq....1
Damage....36~50
FixAccu....0%
Can Equip: _ _ M _ _ _ _ _......G N E
Belonged to a betrayed Samurai who died with a grudge. When equipped, everyone appears as an enemy.
Cursed Katana
Att.Freq....1
Damage....46~60
FixAccu....0%
Can Equip: _ _ M _ _ _ _ _......G N E
An eerie Katana said to weep every night. It takes away HP of the person equipped with it.
Craftsman's Katana
Att.Freq....2
Damage....17
FixAccu....10%
Can Equip: _ _ M _ _ _ _ _......G N E
It has no special name, but was forged by a skilled craftsman. Can cut just by touching it.
Masamune
Att.Freq....3
Damage....24
FixAccu....15%
Can Equip: _ _ M _ _ _ _ _......G N E
A work of art like the Muramasa. It can kill the Undead and even has the power to Resurrect.
Kikuichimonji
Att.Freq....2
Damage....26
FixAccu....13%
Can Equip: _ _ M _ _ _ _ _......G N E
Blessed with a prayr of a known Swordsman. It restores HP. Enables to kill Undeads.

~STAFFS~

ITEMDESCRIPTION
Healing Staff
Att.Freq....1
Damage....6
FixAccu....0%
Can Equip: W K M N T P B S......G N E
Not very effective as a weapon. It raises one's Wisdom and heals wounds during battle.
Guiding Staff
Att.Freq....1
Damage....8
FixAccu....0%
Can Equip: W K M N T P B S......G N E
When used while exploring, a map of the floor explored will be displayed.
Silencing Staff
Att.Freq....1
Damage....11
FixAccu....0%
Can Equip: W K M N T P B S......G N E
A staff that seals enemy's spells. It also increases the Wisdom of the person equipped with it.
Blazing Staff
Att.Freq....1
Damage....13
FixAccu....0%
Can Equip: W K M N T P B S......G N E
A Fire spell is sealed within. It also increases the Wisdom of the person equipped with it.
Freezing Staff
Att.Freq....1
Damage....15
FixAccu....0%
Can Equip: W K M N T P B S......G N E
A Freezing spell is sealed within. It also increases the Wisdom of the person equipped with it.
Suffocating Staff
Att.Freq....1
Damage....18
FixAccu....0%
Can Equip: W K M N T P B S......G N E
A spell to suffocate all enemies at once is sealed within. Increases Wisdom as well.
Cursed Staff
Att.Freq....1
Damage....9
FixAccu....0%
Can Equip: W K M N T P B S......G N E
A wandering spirit dwells within the staff. It gradually takes away Sorcerer MP.
Useless Staff
Att.Freq....1
Damage....14
FixAccu....0%
Can Equip: W K M N T P B S......G N E
A Sorcerer failed to cast a spell on it. Magical powers emitted from the cracked surface lowers Wisdom.

~MACES~

ITEMDESCRIPTION
Mace
Att.Freq....1
Damage....9
FixAccu....0%
Can Equip: W K M N T P B _......G N E
Weapon for Priests. A weight is attached to a staff which inflicts more damage to an enemy.
Holy Mace
Att.Freq....1
Damage....12
FixAccu....0%
Can Equip: W K M N T P B _......G N E
Blessed by a known Priest. Increases Faith of the person equipped with it.
Combo Mace
Att.Freq....1
Damage....15
FixAccu....0%
Can Equip: W K M N T P B _......G N E
A blade is attached to the end. It lacks beauty, but excels offensively. Enables to kill Undeads.
Crushing Mace
Att.Freq....1
Damage....19
FixAccu....0%
Can Equip: W K M N T P B _......G N E
Strengthened by a spll. Its power can render enemies unconscious at times and enables to kill Undeads.
Devout Mace
Att.Freq....1
Damage....22
FixAccu....0%
Can Equip: W K M N T P B _......G N E
Increases Faith of the person equipped with it and heals wounds. Allows a Class Change to a Bishop.
Blazing Mace
Att.Freq....1
Damage....26
FixAccu....0%
Can Equip: W K M N T P B _......G N E
Spirit of Fire is sealed within by a spell. During battle, the power of the Spirit can be used.
Skeptical Mace
Att.Freq....1
Damage....12
FixAccu....-5%
Can Equip: W K M N T P B _......G N E
A cursed mace. It decreases Faith, but inflicts damage to 1 enemy when used during battle.
Crimson Mace
Att.Freq....1
Damage....20
FixAccu....-5%
Can Equip: W K M N T P B _......G N E
Rusted from the blood of enemies. Takes away Priest MP from the one equipped and the enemy also.
Tainted Mace
Att.Freq....1
Damage....27
FixAccu....-5%
Can Equip: W K M N T P B _......G N E
Belonged to a Priest who died from cursing God. It disables the use of spells, but can kill enemies.

~HAND AXES~

ITEMDESCRIPTION
Hand Axe
Att.Freq....1
Damage....10~13
FixAccu....-7%
Can Equip: W K M N _ _ _ _......G N E
Can be handled with one hand. This type of weapon has low accuracy, but, inflicts large damage.
Steel Hand Axe
Att.Freq....1
Damage....15~20
FixAccu....-10%
Can Equip: W K M N _ _ _ _......G N E
Weighs more for better balance and inflicts more damage.
Apprentice Hand Axe
Att.Freq....1
Damage....19~26
FixAccu....-10%
Can Equip: W K M N _ _ _ _......G N E
Supposedly made by an apprentice Dwarf blacksmith. Cuts cleanly and enables to kill Undeads.
Slicing Hand Axe
Att.Freq....1
Damage....22~31
FixAccu....-10%
Can Equip: W K M N _ _ _ _......G N E
Supposedly made by a master forger as a hobby. Excels offensively and enables to kill Undeads.
Craftsman's Axe
Att.Freq....1
Damage....26~37
FixAccu....-5%
Can Equip: W K M N _ _ _ _......G N E
Masterpiece axe forged by a skilled craftsman. Can cut flesh just by touching the shiny blade.
Thunder Axe
Att.Freq....1
Damage....31~46
FixAccu....-5%
Can Equip: W K M N _ _ _ _......G N E
Thunder Magic is sealed within this Hand Axe. Allows the use of a strong Thunder attack.
Cursed Hand Axe
Att.Freq....1
Damage....16~24
FixAccu....-10%
Can Equip: W K M N _ _ _ _......G N E
A carelessly made hand axe, it's defiled Spirit gradually decreases the equipped person's HP.
Evil Hand Axe
Att.Freq....1
Damage....23~37
FixAccu....-10%
Can Equip: W K M N _ _ _ _......G N E
A rusty blade that attracted evil spirits. It takes away HP of the person equipped with it.
Knight's Hand Axe
Att.Freq....1
Damage....34~49
FixAccu....-20%
Can Equip: _ K _ _ _ _ _ _......G N E
Its sacred powers can kill with one blow. Only Knights can equip it. Enables to kill Undeads.

~BATTLE AXES~

ITEMDESCRIPTION
Battle Axe
Att.Freq....1
Damage....12~19
FixAccu....-20%
Can Equip: W K M _ _ _ _ _......G N E
Large Axe held with both hands. Low accuracy but inflcts large damage.
Slashing Battle Axe
Att.Freq....1
Damage....19~30
FixAccu....-15%
Can Equip: W K M _ _ _ _ _......G N E
Battle Axe with enhanced sharpness. Easier to use and with higher accuracy.
Swordmaster's Axe
Att.Freq....1
Damage....24~39
FixAccu....-20%
Can Equip: W K M _ _ _ _ _......G N E
Strengthened with a spell. Damage inflicted is greater than normal. Enables to kill Undeads.
Guard's Battle Axe
Att.Freq....1
Damage....28~47
FixAccu....-20%
Can Equip: W K M _ _ _ _ _......G N E
Contains souls of veteran Warriors. Allows Attribute to change to Good when special powers are released.
Dwarf Battle Axe
Att.Freq....1
Damage....35~56
FixAccu....-20%
Can Equip: W K M _ _ _ _ _......G N E
Belongs to a known Dwarf Warrior. Cuts well and inflicts big damage. Protects against Beath Attacks.
Demonic Battle Axe
Att.Freq....1
Damage....39~70
FixAccu....-20%
Can Equip: W K M _ _ _ _ _......G N E
A Sorcerer's power within helps to resist poison and inflicts damage with poison when attacking.
Deceased Battle Axe
Att.Freq....1
Damage....21~30
FixAccu....-20%
Can Equip: W K M _ _ _ _ _......G N E
Seized by killing someone without paying. That person's curse causes the equipped person to lose money.
Faithless Battle Axe
Att.Freq....1
Damage....31~45
FixAccu....-20%
Can Equip: W K M _ _ _ _ _......G N E
Belonged to an abandoned Warrior whose comrades left him for dead. It decreases Trust.
Evil Battle Axe
Att.Freq....1
Damage....46~65
FixAccu....-20%
Can Equip: W K M _ _ _ _ _......G N E
Axe with an Evil Spirit. It takes away one's HP, But its power can destroy the Undead.

~SHURIKENS~

ITEMDESCRIPTION
Shuriken
Att.Freq....2
Damage....6
FixAccu....-7%
Can Equip: _ _ _ N _ _ _ _......G N E
A weapon that can be thrown from the back row and can only be used by a Ninja.
Spirited Shuriken
Att.Freq....3
Damage....7
FixAccu....-10%
Can Equip: _ _ _ N _ _ _ _......G N E
Aggression rises when equipped and can easily find the enemy's vital area. Can be used by the back row.
Shinobi Shuriken
Att.Freq....4
Damage....6
FixAccu....-7%
Can Equip: _ _ _ N _ _ _ _......G N E
Can only be equipped by Ninjas. Excels in strength and attacks. Can be used from the back row.
Resentful Shuriken
Att.Freq....6
Damage....1~4
FixAccu....-5%
Can Equip: _ _ _ N _ _ _ _......G N E
Holds a grudge of a Ninja who died in battle. Decreases Trust. Can be used from the back row.
Cursed Shuriken
Att.Freq....6
Damage....1~5
FixAccu....-5%
Can Equip: _ _ _ N _ _ _ _......G N E
Betrayed Spirits dwell within this cursed Shuriken. Loses all Trust. Can be used from the back row.

~CROSSBOWS~

ITEMDESCRIPTION
Crossbow
Att.Freq....1
Damage....7
FixAccu....7%
Can Equip: W K M N T P B S......G N E
Mechanical bow with low accuracy, but gives large damage when hit. Can be used from the back row.
Magic Crossbow
Att.Freq....1
Damage....10
FixAccu....8%
Can Equip: W K M N T P B S......G N E
Enhanced with power of spells. It raises Luck of equipped person. Can be used from the back row.
Wishing Crossbow
Att.Freq....1
Damage....15
FixAccu....9%
Can Equip: W K M N T P B S......G N E
Restores HP when used during battle. Allows Attribute change to Neutral. Can be used by back row.
Thief's Crossbow
Att.Freq....1
Damage....19
FixAccu....20%
Can Equip: _ _ _ _ T _ _ _......G N E
Only Thieve's can equip it. High accuracy & causes unconsciousness. Can be used from the back row.
Elf's Crossbow
Att.Freq....1
Damage....20
FixAccu....10%
Can Equip: W K M N T P B S......G N E
Made with an Elf's Hair that has the power to put enemies to sleep. Can be used from the back row.

~FLAILS~

ITEMDESCRIPTION
Flail
Att.Freq....2
Damage....7
FixAccu....-15%
Can Equip: W K M N _ P _ _......G N E
Spikes on top portion attached by chain. Inflicts large damage when swung, but with low hit accuracy.
Power Flail
Att.Freq....3
Damage....7
FixAccu....-18%
Can Equip: W K M N _ P _ _......G N E
A flail that inflicts greater damage with increased number of blows.
Magus' Flail
Att.Freq....2
Damage....14
FixAccu....-15%
Can Equip: W K M N _ P _ _......G N E
Strengthened by a spell with enhanced offensive strength. Enables to kill Undeads.
Dwarf's Flail
Att.Freq....3
Damage....11
FixAccu....-15%
Can Equip: W K M N _ P _ _......G N E
High performance flail creatd without the aid of a spell. It was accidentally made by a Dwarf.
Dazer Flail
Att.Freq....3
Damage....13
FixAccu....-15%
Can Equip: W K M N _ P _ _......G N E
A direct hit can cause enemies to become unconscious. Made by the dual efforts of Gnomes and Dwarfs.
Invisible Flail
Att.Freq....3
Damage....14
FixAccu....-15%
Can Equip: W K M N _ P _ _......G N E
It is said to fly like the wind. It can paralyze the enemy.
Rusty Flail
Att.Freq....3
Damage....10
FixAccu....-20%
Can Equip: W K M N _ P _ _......G N E
Wandering Spirits dwell in this broken flail. It decreases Priest MP of the person equipped with it.
Bloody Flail
Att.Freq....4
Damage....10
FixAccu....-20%
Can Equip: W K M N _ P _ _......G N E
It is covered with blood. Its performance is high as a weapon, but it takes away Life.
Hateful Flail
Att.Freq....5
Damage....13
FixAccu....-20%
Can Equip: W K M N _ P _ _......G N E
One's level of Trust goes down just having it. Allows Attribute change to Evil.

~THROWING KNIVES~

ITEMDESCRIPTION
Throwing Knife
Att.Freq....1
Damage....4
FixAccu....-5%
Can Equip: W K M N T P B S......G N E
A weapon able to be thrown by the back row. Inflicts small damage, but easy to use.
Poison Throwing Knife
Att.Freq....1
Damage....5
FixAccu....-8%
Can Equip: W K M N T P B S......G N E
It has a groove to hold poison. Inflicts damage with poison. Can be used from the back row.
Shade's Knife
Att.Freq....1
Damage....8
FixAccu....20%
Can Equip: W K M N T P B S......G N E
Used by the well-known Shade. Has very high accuracy and petrifies enemies. Can be used by back row.
Unwieldy Knife
Att.Freq....4
Damage....2
FixAccu....-65%
Can Equip: W K M N T P B S......G N E
Awkwardly shaped to make it hard to throw. Low accuracy and lowers Wisdom. Can be used by back row.
~LIVE BY THE SWORD ††† DIE BY THE SWORD~